![]() ![]() ![]() And strangely, the most unprepossessing-looking bosses are the ones that prove hardest to take down #Hyrule warriors ravio wii u plusPlus there are some magnificent boss-battles, whose weaknesses you must work hard to expose – in stark contrast, say, to Destiny with its depressingly formulaic end-of-level face-offs. But as you progress, you can play as characters other than Link, with wildly varying weapons and attacks, and the game’s tactical element really kicks in, which brings you back. One criticism that has been levelled at the game is that it can get repetitive, and after the first few battles, such thoughts do occur for a period. There’s something deeply satisfying about Hyrule Warriors’ core gameplay – the way you cut down enemies makes you feel wonderfully heroic. Luckily, each battle is checkpointed, so you won’t go right back to square one. At times, you must take executive decisions, such as breaking off from your current objective to help an ally in distress, and if your home base is taken over by the enemy, defeat ensues. You can raise morale by dominating areas, such as keeps, which you can win by clearing them out of enemies and taking down the keep bosses. ![]() You have an army (indeed, as the story progresses, several armies) at your disposal, and your troops follow your lead. Hyrule Warriors’ story mode is split into giant battlefields with multiple objectives which, because they are set up sandbox style, you must approach with a considerable amount of tactical nous. Those must be used in a semi-puzzle-solving capacity to access crucial parts of each map, and are invaluable against bosses. As you progress, you acquire most of the reassuringly familiar items from Link’s inventory of yore, including bombs, a bow, a boomerang and so on. Plus, you have two meters for building up magic which enhances all your attacks for a period, and launching a special attack that inflicts vast damage on a single enemy. You have a sword, naturally, with normal and strong attacks (the latter able to take out tens of enemies at a time) which can be chained into even more devastating combos. Zelda, naturally, is spirited away, Hyrule is under threat from dark forces and, as Link, you must save the world.Įxcept this time around, the way you go about that is by hacking and slashing your way through vast hordes of enemies – who, in true Zelda style, generally look rather cute. Like Mario Kart 8, it shows that the Wii U has more graphical grunt than we initially thought, and a classic Zelda cut-scene establishes the story. It’s very much a Zelda game – Dynasty Warriors’ shogun and samurai are nowhere to be seen, and Tecmo Koei has clearly had fun indulging its Zelda fan-boy tendencies. Mario Kart 8 at least brought the die-hard Nintendo faithful back to the fold, and now here is Hyrule Warriors, which on paper, is a Frankenstein’s monster of a game – an unappealing-sounding transplantation of Tecmo Koei’s ancient hack-n-slash franchise Dynasty Warriors into Hyrule, the world of Zelda, complete with familiar protagonists, enemies and environments.Īgainst all the odds, it somehow manages to make eminently good sense. N intendo’s inability to furnish the Wii U with a steady stream of compelling games has led to its current role as the forgotten console. ![]()
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